Women in classical video games
(Book)

Book Cover
Published
London ; Bloomsbury Academic, 2022.
ISBN
9781350241916, 1350241911, 9781350241923, 135024192X
Physical Desc
xi, 271 pages : illustrations (black and white) ; 24 cm.
Status

Copies

LocationCall NumberStatus
Dedham - New Books794.808 WOMENOn Shelf

More Details

Published
London ; Bloomsbury Academic, 2022.
Format
Book
Language
English
ISBN
9781350241916, 1350241911, 9781350241923, 135024192X

Notes

Bibliography
Includes bibliographical references and index.
Description
"Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the present, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, with particular attention paid to the Assassin's Creed franchise's 21st-century ventures into classical antiquity (first in Origins (2017), set in Hellenistic Egypt, and then in Odyssey (2018), set in classical Greece), which have caught the imagination not only of gamers, but also of academics, especially in relation to their accompanying educational Discovery Modes. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are"--,Provided by publisher.

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Citations

APA Citation, 7th Edition (style guide)

Draycott, J., & Cook, K. (. f. (2022). Women in classical video games . Bloomsbury Academic.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Draycott, Jane, 1954- and Kate (Teaching fellow), Cook. 2022. Women in Classical Video Games. Bloomsbury Academic.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Draycott, Jane, 1954- and Kate (Teaching fellow), Cook. Women in Classical Video Games Bloomsbury Academic, 2022.

MLA Citation, 9th Edition (style guide)

Draycott, Jane, and Kate (Teaching fellow) Cook. Women in Classical Video Games Bloomsbury Academic, 2022.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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